I am a Game Programmer!!!!
By Timi F.
This year, we learned how to program by creating alot of game programs in Srcatch. We made a Cat Double Jump, a Daleks game, a Rainbow lines program, an Asteroids game and a Fruit Slicer game. --Thank you AL Sweigart for teaching us how to program!--
Cat Double Jump
The Cat Double Jump was the first game we coded. We learned how to program:
- Keypresses
- gravity
- jumping
- double jumping
- wraparounds
- backdrop changes
Daleks Game
The second game we programmed was called Daleks. In the Daleks game we learned how to program:
- A teleport mechanism that transports the cat to a random location on the stage. There's a cool down period of a 5 seconds before the cat can be teleported again.
- A shield that protects the cat for one second. It has a cool down of ten seconds before the shield can used again
- A game over srceen that doubles as a start srceen
Rainbow Lines
We created a rainbow lines program that:
- Created beautiful patterns of rainbow lines
- Allowed the player to use variable sliders to select the thickness of the line, the color, and the degree of transparency
Asteroids
We created an asteroids game program. We learned how to code
- Clones
- Spaceship velocity
- Broadcast and Receive messages that coordinate game activity sprites.
- A scoreboard
- Asteroid velocity and rotation
- A game over screen
Fruit slicer
This was the final game program we created. We programmed
- The tracking of cursor locations using lists
- A fruit slicer that the player can use to slice fruit as they are tossed up in the air
- A display of health that decreases as fruit is missed and falls to the ground
- A keypress that allows the player to recover their health before they lose all of it and the game ends
- A cloud variable that keeps track of the high scores among all players.