Sledge unique gadget is a sledge hammer that allows him to break through soft surfaces like dry walls or hatches that are not reinforced. Sledge can use the hammer 25 times per round.
Thatcher unique gadget is an EMP (Electromagnetic pulse) grenade. This grenade is design to destroy or disable (for a short time) any electronic gadgets that defenders have. Thatcher has a total of three grenades.
Smoke unique gadget is a remote gas grenade that deploys a toxic cloud of orange gas that can deal damage to attackers as well as defenders. Smoke's gas grenades do not harm him, and he has a total of three smoke grenades.
Mute unique gadget is a signal disrupter that prevents the attacker's drones from entering a certain area and can deny other gadgets from activating. Breaching charges, Thermite's Exothermic Charge, and Fuze's Cluster Charges are a few examples of gadgets that will not activate in the area of effect of Mute's signal disrupters. Mute has a total of four signal disruptors