I am a game programmer!!
By Gabriel B.
This year I learned how to program by creating a lot of game programs on a website called Scratch. Some of the games I programmed were Cat Double Jump , a
Daleks game, a Fruit Slicer game, and a Rainbow Lines game. Thanks to Al Sweigart for teaching me and my classmates how to code these games!
Cat Double Jump
The Cat Double Jump was the first game that I coded in Scratch. The things that I learned how to programmed:
- Keypresses
- Gravity
- Jumping
- Double Jumping
- Wraparounds
- Background changes
Daleks Game
The second game that I programmed was Daleks game on Scratch. I learned how to program:
- A teleporting mechanism that has a cool down
- Monsters that go towards the character that you play
- A shield mechanism that will protect you from the monsters and to kill the last monster
Rainbow lines
The Rainbow Lines program was the third program that I coded.
- Created beautiful patterns of rainbow lines.
- Allows the player to use variable sliders to select the thickness of the lines, the color of the lines, and the transparency of the lines.
Asteroids
Asteroids was the fourth program that I programmed in Scratch. I learned how to program:
- Created code for the space ship,asteroid and other features
- Created bullets for the space ship.
- Clones
- Space ship velocity
- Broadcast and receive messages to coordinate game acttivity for the sprites.
- Asteroid velocity and rotation.
- Game over screen
Fruit Slicer
The Fruit Slicer program was the final game program that we did on Scratch. We programmed:
- The tracking of cursor locations using lists.
- A fruit slicer that the player can use to slice the fruit that was tossed up in the air.
- A display of health that decreases when as fruit is missed and falls to the ground
- A keypress to recover health before you lose all of your health.
- A cloud variable that keeps track of the high score among users.
I learned a lot from programming in Scratch. I hope you have enjoyed playing them!