This year, we learned how to program by creating a lot of game programs in Scratch. We made cat double jump game, Daleks game, a Rainbow lines program, an asteroids program game, and a fruit slicer program.-- Thank you to Al Sweigart for teaching me how to program.
Cat Double Jump
Cat Double jump was the first game we coded
In Cat Double Jump, we learned how to program:
Wraparounds
Backdrop Changes
Jumping
Gravity
Double Jumping
Keypresses
Sound and music
Rainbow Lines
Rainbow lines is the second game we coded.
We created a rainbow lines program that:
Created beautiful patterns of Rainbow Lines
Allowed the player to use variable sliders to select the thickness of the line, the color, and the degree of transparency.
The Daleks
Daleks was the third game we coded.
In daleks, we learned how to code:
A teleport mechanism that transports the Cat to a random location on the Stage. There's a cool down period of five seconds before the Cat can be teleported again.
A shield that protects the Cat for one second. It that has a cool down period of ten seconds before the shield can be used again.
A game over screen that doubles as a start screen.
Asteroids
Asteroids was the fourth game we programmed
With this program, we learned how to code:
Clones
Spaceship Velocity
A Scoreboard
A Game Over Screen
Broadcast messages and recieve messages between sprites
Fruit slicer was our final program we created