My game prgrams!!!
By Dylan B.
This year, we learned how to progam by using the program Scratch. We made a Cat Double Jump, a Daleks game, a Rainbow Lines game and a Fruit Slicer game.--Thanks to Al Sweigart for teaching me and my class how to program!--
Cat Double Jump
The Cat Double Jump was the first game we coded. We learned how to rogram:
- Keypresses
- Gravity
- Jumping
- Double Jumping
- Wraparounds
- Backdrop changes
- Sound and Music
Daleks Game
The second game we programmed was called Daleks. In the Daleks game, we learned to program:
- A teleport mechanism that transports the Cat to a random location on the Stage. There's a cool down period of five seconds before the Cat can be teleported again.
- A shield that protects the Cat for one second. It that has a cool down period of ten seconds before the shield can be used again.
- A game over screen that boubles as a start screen.
Rainbow Lines
We created a Rainbow Lines prgram that:
- Created beautiful patterns of Rainbow Lines
- Allowed the player to use bariable sliders to select the tickness of the line, the color, and the degree of transparency.
Asteroids
We created a Asteriods game program. We learned how to code:
- Clones
- Spaceship veloicity
- Broadcast and Recieve messages that coordinate game activity between sprtes.
- A scoreboard
- Asteroid velocity and rotation
- A game over screen
Fruit Slicer
This was the final game program we created. We praggrammed:
- The tracking of cursor locations using lists.
- A Fruit slicer that the player can use to cslice fruit as they are tossed up in the air.
- A discplay of Health that decreases as fruit is missed and falls to the ground.
- A keypress that allows the player to recover their Health before they lose all of it and the game ends.
- A cloud variable that keeps track of the high score among all the players.
I learned a lot about programming by coding games in scratch. I hoped you enjoy playing them!