The Daleks game
The second game we programmed was called Daleks Game.In the Daleks game, we learned to program:
- A teleport mechanism that transport the Cat to a random location on Stage.There's a cool down period of five seconds before the Cat can be teleported again.
- A shield that protects the Cat for one second. It that has a cool down period for ten seconds before the shield can be used again.
- A game over screen that doubles as a start screen.
Rainbow Lines
We created a rainbow lines program that:
- Created beautiful patterns of rainbow lines
- Allowed to player to use variable sliders to select the thickness of the line, the color, and the degree of transparency.
Asteroids
We created an asteroids program. We learned how to code:
- Clones
- Spaceship velocity
- Broadcast and recieve messages that coordinate game activity between sprites
- A scoreboard
- Asteroids velocity and rotation
- A game over screen
The fruit slicer program:
This was the final game we created. We programmed:
- The tracking cursor locations using lists.
- A fruit slicer that the player can use to slice fruit as they are tossed in the air.
- A display of health that decreases as a fruit is missed and falls to the ground.
- A keypress that allows the player to recover their health before they lose all of it and the game ends.
- A cloud variable that keeps track of the high score among all players.