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Mobs, Items, and Raids

Running from creepers

In this update concept, mobs will run from creepers when they're about to explode again, which the calculations will be in a 10 block range to prevent lag.

Mobs

Pirates - hostile/team

A new vehicle, Ships, are like boats but bigger and you can move around on them. Pirates, which are found on said vehicle and beaches, are thief mobs that are intelligent like villagers, but they can actually talk, they aren't that strong on land, but if they are on a ship, they can use the cannons in the ship to attack you, making them way more powerful. If killed, they can drop gold ingots, diamonds, emeralds, or treasure maps, and if they kill you (even if keep inventory is on), they can steal some of your items and all of your iron, gold, diamonds, and emeralds, but will only take your map(s) if they're a treasure map. They have two mob variants and 4 classes, the two variants are human & illager, and the classes are Captain (only 1 per ship), Commander (2-3), Brute (0-2), and Rebel (3-4 per ship, 5-6 per gang). health: 10 hearts/20 hp.

Giant Clams - passive

The first real-life [excluding the pirates] mob, it is passive but it can still damage you but not intentionally. It eats by opening up, revealing a pearl which attracts drowneds, and then shuts once one gets in and it gets insta-killed, but the same can't be said for players, it will do half of your health instead. If done fast enough (or just kill it), you can get the pearl, the pearl can be used to make peace with a gang of pirates, allowing you to join them, other pirate gangs will still be hostile.

Items

Pearl

Biomes

The Serene Depths