I like to Program Games!!!
By: Maria S.
This year we learned to code games in Scratch, we learned how to code various games such as the Cat Double Jump, Daleks Game, a Rainbow Lines program, an Asteriod game and a Fruit Slicer game. -- Thank you Al Sweigart for teaching us how to program!--
Cat Double Jump
The Cat Double Jump was the fist thing we coded in Scratch. We learned how to code:
- Keypresses
- Gravity
- Jumping
- Double Jumping
- Wraparounds
- Backdrop changes
Daleks Game
A teleport mechanism the places the Cat at random places on the stage, a cool down timer lasts ten seconds before the Cat can move again.
- A teleport machine that transports the Cat to a random location on the stage. There's a cool down period of five seconds before the Cat can be teleported again.
- A sheild protects the Cat for one second. It has a cool down period of ten seconds before the shield can be used again.
- A game over screen that doubles as a start screen.
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Rainbow Lines
We created a program with called Rainbow Lines that:
- Creates amazing patterns of Rainbow Lines
- Lets the player to use sliders to select the thickness of the line, the color, and the amount of transparency.
Asteroids
We created a Asteroids program. While coding this game we learned how to code:
- Clones
- Spaceship velocity
- Broadcast and Receive messages to coordinate game activity between sprites
- A scoreboard
- Asteroid velocity and rotation
- A game over screen
Fruit Slicer
The last game we programed was the Fruit Slicer. We programed:
- The tracking of cursor locations using lists.
- A fruit Slicer that can be used to slice the fruit being tossed up.
- A display of Health the decreases the health as the player misses the fruit.
- A keypress to recover Health before the player loses all of their Health.
I learned a lot about programming in Scratch by programming these games.I hope you enjoyed playing these games which helped me learn how to code.