6th Grade Programing In Scratch
By: Mia S.
2020-2021
This year we learned to code in scratch. Cat Double Jump, Daleks Game, Rainbow Lines, Astroids Game,and Fruit Slicer Game-- Thank you Al Sweigart for teaching us how to program.--
Cat Double Jump
The Cat Double Jump program was the first program we did. We learned how to program:
- Keypresses
- Gravity
- Jumping
- Double Jumping
- Wraparounds
- Backdrop Changes
- Sound and Music
We learned how to work Scratch and how to move the sprite. We learned how to create variables and how to use them in our code.
The Daleks Game
The Daleks Game program was the second program we coded. We learned how to program:
- A teleport mechanism that transports the Cat to a random location on the stage. There is a cool down period of five seconds before the cat can be teleported again.
- A shield that protects the Cat for 1 second. It has a cool down period of ten seconds before the shield can be used again.
- A game over screen that doubles as a start screen.
Rainbow Lines
We created a Rainbow Lines program that:
- Created beautiful patterns of Rainbow Lines
Asteroids
We created an Asteroids game program. We learned how to code:
- Clones
- Spaceship Velocity
- Broadcast and Receive Messages between Sprites to Coordinate Game Activity
- A scoreboard
- Asteroid Velocity and Rotation
- A game over screen
- A cloud variable to keep track of the high score from all players
Fruit Slicer
This was the final gaming program we created. We programmed:
- The tracking of cursor locations using lists
- A fruit slicer that the player can use to slice fruit as they are tossed up in the air.
- A display of Health that decreases as fruit is missed and falls to the ground.
- A keypress to recover Health before you lose all three Healths.
I learned a lot about programming by programming programs in Scratch. I hope you enjoyed playing them!