I am Game Programmer on Scratch ๐ฎ
By: Brady ๐
This year we learned how to program by creating a lot of game programs in Scratch. We made a Cat Double Jump, Daleks Game, Asterods Game, Rainbow Lines, and Fruit Slicer. Thanks to Al Sweigart for teaching us how to code.
๐ฑ The Cat Double Jump ๐ฑ
The first Scratch program we made that taught us how to program was the Cat Double Jump:
- Keypresses
- Gravity
- Jumping
- Double Jumping
- Wraparounds
- Backdrop changes
๐ฆ The Daleks game ๐ฆ
The second game we programmed was called Daleks. In the Daleks game, we learned to program:
- A teleport mechanism that transports the Cat to a random location on the Stage.
There's a cool down period of five seconds before the Cat can be teleported again.
- A shield that protects the Cat for one second. It that has a cool down period of
ten seconds before the shield can be used again.
- A game over screen that doubles as a start screen.
๐ Rainbow Lines๐
We created a Rainbow Lines program that:
- Created beautiful patterns of Rainbow Lines
๐ช Asteroids ๐ช
We created an Asteroids game program. We learned how to code:
- Clones
- Spaceship velocity
- Broadcast messages and Receive messages between sprites
- A scoreboard
- Asteroid velocity and rotation
- A game over screen
๐ The Fruit Slicer ๐
This was the final game program we created. We programmed:
- The tracking of cursor locations using lists.
- A Fruit Slicer that the play canuse to slice fruit as they are tossed
up in the air.
- A display of Health that decreases as fruit is missed and falls to the ground.
I learned a lot about programming in Scratch. I hope you
enjoyed playing my games!